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Amendments approved at the ISTAF Congress held on 16th February 2002 at Radisson Hotel, Bangkok, Thailand. Subject to Agreement of ISTAF and provided the principles of these Rules are maintained, the Rules may be modified in their application. These modifications are only possible with the consent of ISTAF.



References to the male gender in the Laws of the Game in respect of referees, assistant referees, players, and officials, are for simplification and applied to both male and female.


1. THE COURT
1.1. Area of 13.4 m x 6.1 m free from all obstacles up to the height of 8 m measured from the floor surface (sand and grass court not advisable).
1.2. The width of the lines bounding the court should not be more than 0.04 m measured and drawn inwards from the edge of the court measurements. All the lines should be drawn at least 3.0 m away from all obstacles.
1.3. The Center Line
The Center line of 0.02 m should be drawn equally dividing the right and left court.

1.4. The Quarter Circle
At the corner of each at the Center Line, the quarter circle shall be drawn from the sideline to the Center Line with a radius of 0.9 m measured and drawn outwards from the edge of the 0.9 m radius.

1.5. The Service Circle
The Service Circle of 0.3 m radius shall be drawn on the left and on the right court, the center of which is 2.45 m from the back line of the court and 3.05 m from the sidelines, the 0.04 m line shall be measured and drawn outward from the edge of the 0.3 m radius.



2. THE POST

2.1. The posts shall be 1.55 m (1.45 m for women) in height from the floor and shall be sufficiently firm to maintain high net tension. It should be made from very strong materials and shall not be more 0.04 m in radius.

2.2. Position of Posts

The posts shall be erected or placed firmly 0.3 m away from the sideline and in line with the Center Line.


3. THE NET

3.1. The net shall be made of fine ordinary cord or nylon with 0.06 m to 0.08 m mesh. The net shall be 0.7m in width and not shorter than 6.10 m in length and taped at 0.05 m from tape double at the top and sideline, called boundary tape.

3.2. The net shall be edged with 0.05 m tape double at the top and the bottom of the net supported by a fine ordinary cord or nylon cord that runs through the tape and strain over and flush with the top of the posts. The top of the net shall be 1.52 m (1.42 m for women) in height from the center and 1.55 m (1.45 m for women's) at the posts.


4. THE SEPAKTAKRAW BALL

The Sepaktakraw ball shall be spherical of one woven layer having 12 holes, 20 intersections. It shall be made of synthetic fiber or natural rattan. If it is made of rattan, it shall consist of 9-11 strains. The circumference shall not be less than 0.42 m and not more than 0.44 m (0.43 m to 0.45 m for women). The weight before play shall not be less than 170 gm and not more than 180 gm (150 gm to 160 gm for women).

5. THE PLAYERS

5.1. A match is played by two "Regu's", each consisting of three players.

5.2. One of the three players shall be at the back and he is called a "Server (Tekong)".

5.3. The other two players shall be in front, one on the left and the other on the right. The player on the left is called a "Left Inside" and the player on the right is called a "Right Inside".


6. PLAYER'S ATTIRE

6.1. The male players must wear jerseys/T-shirts, and sports shoes (women: round neck T-shirts with sleeves, shorts length at least at knee level for woman players); and sports shoes with rubber soles. It is forbidden for players to wear anything that endangers the opponents during the game. In case of cold weather, the players are permitted to use tracksuits.

6.2. The entire apparel of a player is regarded as part of his body.
All jerseys/T-shirts should be tucked in.

6.3. Anything that helps to speed the ball or that helps the movement of a player is not allowed.

6.4. The Captain of each Regu shall wear an armband on the left arm.

6.5. All jerseys/T-shirts are to be numbered at the back. A player must be assigned with one permanent number throughout the tournament. Each participating team is allowed to use only number 1 to number 15. The size of the number shall not be less than 19 cm in height.


7. SUBSTITUTION

7.1. There shall be no repeat of the same player in any team competition involving more than one Regu.

7.2. Substitution of a player is allowed at any time on request made by the Team Manager to the Official Referee when the ball is not in play.

7.3. Each "Regu" may nominate none to maximum of two reserve players, but can make only one substitution in a match.

7.4. A Player who has been sent off by umpire during a match may be substituted, provided no substitution has been made.

7.5. Any "Regu" having less than 3 players will not be allowed to continue the game and will be considered as having lost.


8. OFFICIALS

The game shall be managed by the following officials:
i) 1 Official referee
ii) 2 Umpires
iii) 6 Linesmen (4 sidelines and 2 baselines)

9. THE COIN TOSS & WARM UP

Before commencing the game, the umpire will toss a coin or disc and the side winning the toss shall have the option of "Choosing Service" or "Choosing Side". The side winning the toss shall "warm-up" first for 2 minutes followed by the other "Regu". Only 5 persons are allowed to move freely in the court with the official ball.


10. POSITION OF PLAYERS DURING SERVICE

10.1. At the start of play, the players of both "Regu's" must be in their respective courts in a ready position.

10.2. The Server (Tekong) shall have one of his feet inside the serving circle.

10.3. Both of the "Inside" players of the serving side must be in their respective quarter circles.

10.4. The opponent or receiving Regu is free to be anywhere within its court.


11. THE START OF PLAY & SERVICE

11.1. The side that must serve first shall start the first set. The side that wins the first set shall have the options of "Choosing Service".

11.2. The throw must be executed as soon as the umpire calls the score. If either of the "Inside" players throws the ball before the umpire calls the score, it must be a re-thrown and a warning will be given to the thrower.

11.3. During the service, as soon as the server kicks the ball, all the players are allowed to move about freely in their respective courts.

11.4. The service is valid if the ball passes over the net, whether it touches the net or not, and inside the boundary of the two net tapes and boundary lines of the opponent's court.


12. FAULTS

12.1. The Serving Side During Service
12.1.1. The "Inside" player who is making service throws, plays about with the ball (throwing up the ball, bumping, giving to other "Inside" player, etc.) after the call of score has been made by the umpire.

12.1.2. The "Inside" player lifts his feet or steps on the line or crosses over or touches the net while throwing the ball.

12.1.3. The "Server (Tekong)" jumps off the ground to execute the service.

12.1.4. The "Server (Tekong)" does not kick the ball on the service throw.

12.1.5. The ball touches his own player before crossing over the opponent court.

12.1.6. The ball goes over the net but falls outside the court.

12.1.7. The ball does not cross to the opponent side.

12.2. Receiving Side During Service

Creating distracting manner or noise or shouting at his opponent.


12.3. For Both Sides During The Game

12.3.1. Any player who touches the ball on the opponent side.

12.3.2. Any part of player's body crosses over into opponent's court whether above or under the net except during the follow-through of the ball.

12.3.3. Playing the ball more than 3 times in succession.

12.3.4. The ball touches the arm.

12.3.5. Stopping or holding the ball under the arm, between the legs or body.

12.3.6. Any part of the body or player's outfits e.g. shoes, jersey, head band etc., touches the net or the post or the umpire's chairs or falls into the opponent's side.

12.3.7. The ball touches the ceiling, roof or the wall (any objects).

12.3.8. Any player who intentionally delays the game unnecessarily.


13. SCORING SYSTEM

13.1. When either serving side or receiving side commits a fault, a point is awarded to the opponent side including making next service.

13.2. The winning point for a set is 21 points, unless the point is tied at 20-20, the set shall be decided on a difference of two points, up to a ceiling of 25 points. When the score is tied at 20-20, the Referee announces "Setting up to 25 points".


13.3. The game is played in 2 sets with 2-minute rest in between.


13.4. If each "Regu" wins one set, the game shall be decided in the third set called "Tiebreak" with 15 points unless the point is tied at 14-14, then the set shall be decided on a difference of two points, up to a ceiling of 17 points. When the score is tied at 14-14, the Referee announces "Setting up to 17 points".

13.5. Before the tiebreak set takes place, the umpire shall toss a disc or coin, and the side winning the toss shall have the option of "Choosing Service". The change of sides takes place when one "Regu" reaches 8 points.


14. TIME OUT

Each "Regu" can request for one time-out of one-minute rest by team manager or official coach per set when the ball is not in play. Only 5 persons are allowed at the base line.


15. TEMPORARY SUSPENSION OF PLAY

15.1. The umpire can suspend play temporarily in the event of obstructions, disturbances or any injury to a player who needs immediate treatment, for not more than 5 minutes.

15.2. An injured player is allowed up to 5 minutes injury time-out. If after 5 minutes, the player is unable to continue, a substitution must be made. If the injured player's team has already made a substitution, the match will be declared a forfeit in favor of the opposing team.


15.3. In the course of such suspension, all players are not allowed to leave the court to receive drinks or any form of assistance.


16. DISCIPLINE

16.1. Every player must abide by the rules of the game.


16.2. Only the Captain of the "Regu" is allowed to approach the umpire during the game.


17. PENALTY

Fouls and misconduct are penalized as follows:
Disciplinary Sanctions -


17.1. Cautionable Offences

A player is cautioned and shown the yellow card if he commits any of the following six offences:

17.1.1. is guilty of unsporting behavior

17.1.2. shows dissent by word or action

17.1.3. persistently infringes the Laws of the Game

17.1.4. delays the restart of play

17.1.5. enters or re-enters the court without the referee's permission

17.1.6. deliberately leaves the court without the referee's permission.

17.2. Sending-off Offences

A player is sent off and shown the red card if he commits any of the following five offences:

17.2.1. is guilty of serious foul play

17.2.2. is guilty of violent conduct, including an act executed with deliberate intent to cause injury to his opponent

17.2.3. spits at an opponent or any other person

17.2.4. using offensive or insulting or abusive language and/or gestures.

17.2.5. receives a second caution (Yellow Card) in the same match.

17.3. A player who commits a cautionable or sending-off offence, either on or off the court, whether directed towards an opponent, a team-mate, the referee, an assistant referee or any other person, is disciplined according to the nature of the offence committed.


18. MISCONDUCT OF TEAM OFFICIALS

Disciplinary action will be taken against Team Officials or his team for any misconduct or disturbances committed by the official or team during a tournament whether in or outside the court.


19. GENERAL

In the event of any question or any matter arising out of any point, which is not expressly provided for in any of the rules of the game, the decision of the Official Referee shall be final.



Amendments approved at the ISTAF Congress held on 16th February 2002 at Radisson Hotel, Bangkok, Thailand.



Subject to Agreement of ISTAF and provided the principles of these Rules are maintained, the Rules may be modified in their application. These modifications are only possible with the consent of ISTAF.



References to the male gender in the Laws of the Game in respect of referees, assistant referees, players, and officials, are for simplification and applied to both male and female.


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